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Les fichiers de configuration du jeu
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Les fichiers de configuration du jeu
«
le:
24 Sep 2010 à 08:48 »
Les fichiers de configurations du jeu sont au nombre de 3
(ou 4 pour ceux qui ont une carte supportant Directx 10/11)
Ils se trouvent dans :
C:\Documents and Settings\%USER_LOGIN%\Mes documents\My Games\Sid Meier's Civilization 5
config.ini
UserSettings.ini
GraphicsSettingsDX9.ini (et donc l'équivalent en DX10 ou 11)
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Fichier config.ini
«
Réponse #1 le:
24 Sep 2010 à 08:56 »
Le fichier
config.ini
comporte 9 sections :
[Debugging]
; Set to 1 to enable the fire tuner to connect to the game.
EnableTuner = 0
; Set remark levels (ex. /R0 /R1:Video - means all off except video level 1) (default "/R1"
Remarks = /R1
; Set remark log filename; empty for no remark log
RemarkLog =
; Sets a breakpoint on a specified object allocation order number (debug only).
CrtBreakAllocNum = 0
; Set to 1 to send FRemark output to the tuner
SendRemarksToTuner = 0
; Set to 1 to enable mem tracking when using a mem tracker build
EnableMemTrackerSystem = 0
; Set to 1 to do various embedded memory tracker dumps
DoMemTrackerDumps = 0
; Set to 1 to disable hotloading of objects
DisableHotLoading = 0
; Set to 1 to enable asserts in debug mode
EnableAsserts = 1
; Set to 1 to have loose files override PAK files if the loose file is newer
LooseFilesOverridePAK = 0
; Set to 1 to quiet D3D warning and leak msgs
D3D Mute = 0
; Sub-directory where the game code DLL resides, set to empty string to let the game decide
GameCoreSubDirectory =
[User Settings]
; Set to 1 to enable threaded submission to D3D11
Threaded Submission = 1
; This is capped at runtime to the number of logical processors
MaxSimultaneousThreads = 8
; Set to 1 to activate the debug panel
DebugPanel = 0
; How close you can get (11.0=default, 4.0=debug zoom)
Minimum Zoom Level = 11.000000
; Whether or not to use screen space terrain overlays
Use Screen Space Overlay = 1
; The currently selected steam language
SteamLanguage = french
; The currently selected language.
Language = fr_FR
; The currently selected spoken language.
AudioLanguage = fr_FR
; The URL to the Community Hub.
CommunityHubUrl =
http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx
[MiniMap]
; Mini-map width.
Width = 320
; Mini-map height.
Height = 190
; Thickness of camera rectangle, in pixels
CameraRectThickness = 10.000000
; If ratio of explored area to visible region size is less than this (on both axes), do not draw camera rect.
CameraRectThreshold = 1.000000
; Extra space, in pixels, to leave on edge of explored region
ExploredRegionGutter = 20.000000
; Alpha value for fog
FogAlpha = 1.000000
[DisableSystems]
; Set to 1 to disable Terrain system
Terrain = 0
; Set to 1 to disable LandmarkSystem system
LandmarkSystem = 0
; Set to 1 to disable Overlay system
Overlay = 0
; Set to 1 to disable OverlayDebug system
OverlayDebug = 1
; Set to 1 to disable Decal system
Decal = 0
; Set to 1 to disable City system
City = 0
; Set to 1 to disable Unit system
Unit = 0
; Set to 1 to disable Forest system
Forest = 0
; Set to 1 to disable River system
River = 0
; Set to 1 to disable LeaderHead system
LeaderHead = 0
; Set to 1 to disable Audio system
Audio = 0
; Set to 1 to disable Combat system
Combat = 0
; Set to 1 to disable Particle system
Particle = 0
; Set to 1 to disable Projectile system
Projectile = 0
; Set to 1 to disable FOW system
FOW = 0
; Set to 1 to disable FluidFOW system
FluidFOW = 0
; Set to 1 to disable YieldIcons system
YieldIcons = 0
; Set to 1 to disable DistanceFog system
DistanceFog = 0
; Set to 1 to disable StrategicView system
StrategicView = 0
; Set to 1 to disable Minimap system
Minimap = 0
; Set to 1 to disable ColorKeyEdit system
ColorKeyEdit = 1
; Set to 1 to disable Waves system
Waves = 0
; Set to 1 to disable Arrows system
Arrows = 0
; Set to 1 to disable MovementPath system
MovementPath = 0
[TextKey Settings]
; Enable triggered sounds from units (3dsmax Note tracks) (default 1)
Enable markered sounds = 1
[Audio]
; Disable sounds from gamecore (also can set via tuner) (default 0)
Disable Sid Sounds = 0
; Enable in-game music (default 1)
Enable music = 1
; Ignore any variation cap settings (default 0) (Sound guys, set this to 1)
Disable audio variation cap = 0
[DEBUG]
; Enables stack-trace collection on random number generators and FAutoVariables. Slightly slower and uses more memory
EnableOutOfSyncDebugging = 0
; Set App on Auto-Run
Autorun = 0
; Number of turns to autorun before exiting (0 for no limit)
AutorunTurnLimit = 0
; Enable message logging
MessageLog = 0
; Enable rand event logging
RandLog = 0
; Enable synchronization logging
SynchLog = 0
; Enable AI logging
AILog = 0
; Enable Builder AI logging
BuilderAILog = 0
; Enable Serialization logging
SerializationLog = 0
; Enable Tutorial logging
TutorialLog = 0
; Enable Tutorial debug window
TutorialDebug = 0
; Split AI Logging into separate files for each Player & City
PlayerAndCityAILogSplit = 0
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable the logging system
LoggingEnabled = 0
; upload assert logs and crash dumps to the server
UploadReports = 1
; Delete reports after uploading to the server
MoveReports = 1
; Show combat debugging overlays
CombatDebug = 0
[CONFIG]
; QuickStart - SinglePlayer games only!
QuickStart = 0
; Bandwidth options are modem or broadband
Bandwidth = broadband
; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10
; Number of seconds the end turn timer counts before automatically ending the turn
EndTurnTimerLength = 10
; Random seed for game sync, or '0' for default
SyncRandSeed = 0
; Random seed for map generation, or '0' for default
MapRandSeed = 0
[GAME]
; In-game Alias
Alias = Administrateur
; Email Address
Email = Administrateur
; Save Path - relative to working (Civ5) folder
FileName =
; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN
; Blocks players from entering the city screen
CityScreenBlocked = 0
; How many turns between advisors showing up to help you out (0 means never!)
TurnsBetweenAdvisorCounsel = 0
; Allows the player to give right click movement movement orders while the camera is scrolling
AllowRClickMovementWhileScrolling = 0
; Force quick combat animations
QuickCombat = 0
; Game Name
GameName = Ma partie
; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_SMALL
; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE
; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM
; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT
; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_STANDARD/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_STANDARD
; Victory Conditions
VictoryConditions = 11111111
; Game Options
GameOptions = EMPTY
; Max number of turns (0 for no turn limit)
MaxTurns = 0
; Allow AI in multiplayer games
EnableMultiplayerAI = 1
; GameType options are singlePlayer/spLoad
GameType = singlePlayer
; Map Script file name
Map = Assets/Maps/Continents.lua
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Messages: 299
Fichier UserSettings.ini
«
Réponse #2 le:
24 Sep 2010 à 09:02 »
Le fichier
UserSettings.ini
comporte 5 sections :
[AutoSave]
TurnsBetweenAutosave = 10
NumAutosavesKept = 5
[GameSettings]
AutoWorkersDontReplace = 0
NoCitizenWarning = 0
NoRewardPopups = 0
NoTileRecommendations = 0
CivilianYields = 0
NoBasicHelp = 0
StraightZoom = 0
GridOn = 1
ResourceOn = 1
YieldOn = 1
PolicyInfo = 0
SkipIntroVideo = 0
Tooltip1Seconds = 150
Tooltip2Seconds = 500
DebugMode = 0
; Disables the advisor speech (GAME_ADVISOR_SPEECH volume knob)
DisableAdvisorSpeech = 0
SinglePlayerAutoEndTurnEnabled = 0
MultiplayerAutoEndTurnEnabled = 0
BindMouse = 0
[InterfaceSettings]
SmallUIAssets = 1
AutoUIAssets = 1
[TutorialSettings]
TutorialLevel = 0
AdvisorBadAttackInterrupt = 1
AdvisorCityAttackInterrupt = 1
TutorialPopupSeen = 24
TutorialSeen_LowBits = 0
TutorialSeen_HighBits = 0
[User Settings]
Music.Volume = 100
Effects.Volume = 100
Ambience.Volume = 100
Speech.Volume = 100
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Civilization V
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Messages: 299
Fichier GraphicsSettingsDX9.ini
«
Réponse #3 le:
24 Sep 2010 à 09:08 »
Le fichier
GraphicsSettingsDX9.ini
comporte 3 sections :
[LeaderheadSettings]
; Leader quality bracket
LeaderQuality = 0
; Enables leaderhead shadowing
EnableShadows = 0
; Allows use of SM4.1 codepath (if supported)
AllowSM41 = 0
; Allows use of SM5.0 codepath (if supported)
AllowSM50 = 0
; Resolution used for cube shadow map. Please use a power of two.
CubeShadowResolution = 0
; Reference aspect ratio for which leader content is authored (should default to 16/9).
TargetAspect = 1.777778
; Controls formatting for displays not matching target aspect. (0 => maintain widescreen FOV. 1 => No letterbox)
AspectAdjust = 0.000000
; Resolution of skin scattering buffers. Please use a power of two.
SkinResolution = 0
; Skin quality level (0=no subsurf,1=cheap subsurf,or 2=expensive subsurf).
SkinQuality = 0
; Enables depth of field
EnableDOF = 0
; Enables bloom/glow effects
EnableBloom = 0
; Enables post-process distortion (heat haze, etc)
EnableDistortion = 0
; Allows leaderhead MSAA, on DX11. If this is enabled, the game will use an FP16 swap chain (slight perf. penalty). Note that you may not get AA. Some DX10 HW does not have FP16AA support.
AllowLeaderAA = 0
; Enables soft fire shadows in leaderhead scenes. Only supported in the SM4.1 codepath.
EnableSoftShadows = 0
; Maximum number of scenes to keep in memory. If there are more than this many, then they will be swapped in and out on demand
MaxResidentScenes = 1
; Reduction of leader texture size (0=full size, 1=half size, 2=quarter size)
LeaderTextureReduction = 0
; How much of leader textures to stream in after entering leader scene (0..6)
LeaderTextureBackgroundLoad = 0
; Whether or not to use static screenshots of leaders (this is the default for min-spec machines)
UseScreenShots = 1
[GraphicsDetailSettings]
HDStrategicView = 0
OverlayLevel = 0
ShadowLevel = 1
ReflectionLevel = 0
TextureQuality = 0
FOWLevel = 0
TerrainDetailLevel = 1
TerrainTessLevel = 0
TerrainShadowQuality = 0
TerrainWaterQuality = 0
; Terrain Page in Rate
TerrainPageinSpeedStill = 1
; Terrain Page in Rate
TerrainPageinSpeedMoving = 0
; Use more advanced GPU features which can cause some drivers to crash
TerrainUseAdvancedGPU = 0
; Screen width of screenshot (0 is default width)
ScreenShotWidth = 0
; Screen height of screenshot (0 is default height)
ScreenShotHeight = 0
NumberContinents = 2
; Init whole terrain before loading game
BlockOnLoad = 0
; Terrain Page in Rate
Terrain64Chunks = 2048
; Terrain Page in Rate
Terrain128Chunks = 256
; Terrain Page in Rate
Terrain256Chunks = 128
; Terrain Page in Rate
Terrain512Chunks = 64
; Enable bicubic terrain patches
BicubicTerrainTessellation = 0
; Target edge length of triangles in patches
BicubicTerrainTessTriSize = 4
; Default level of patch subdivision
BicubicTerrainTessSubdiv = 1
[UserSettings]
MSAASamples = 1
WaitForVSync = 1
FullScreen = 0
FSResID = 10
WindowResX = 1024
WindowResY = 768
; Min convergence depth for in-game Stereo rendering (zoomed in) (does not affect leaders).
StereoConvergenceMin = 230.000000
; Max Convergence depth for in-game Stereo rendering (zoomed out) (does not affect leaders).
StereoConvergenceMax = 1150.000000
; Offset to pull the stereo cursor off the terrain
StereoCursorOffset = -25.000000
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Les fichiers de configuration du jeu
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